Talking Point – Guilt by Association

October 9th, 2008

Lately the McCain campaign has been attempting to hammer home the idea that American’s should question Barack Obama’s character and judgment based on a tenuous at best association with William Ayers a former member of the Weather Underground, an organization that performed a series of bombings in the late 60′s in violent protest to the Vietnam war. McCain and Palin want American’s wondering whether or not Obama has the same radical views as those of the unrepentant but reformed domestic terrorist.

So, this begs the question. In a nation where the Justice system is supposed to be based on the principle that your innocent until proven guilty, is it fair, in a presidential election, to try and pin the radical beliefs of one man on a candidate simply because they happen to live in the same neighborhood and both worked on some of the same education boards?


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The Politics of D&D

If your like me and have a weird geeky side, you’ve wondered what this years crop of presidential candidates would like if they were put together on a D&D character sheet. Fortunately Funny or Die has the answer. Check out the rest of them and have a laugh.

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D&D Encounters Recap

Session 1

A company of couriers in the employ of Lord Markelhay of Fallcrest has found themselves held up in the small town of Duponde, where the King’s road crosses the Nentir River. Unfortunately both of the town’s bridges were damaged in recent flooding, so the group’s journey south to the city of Sarthel is on hold.

The group took lodging at the Old Owl Inn where they were treated to stories of ghosts and wizards. All seemed ordinary in the town of Duponde until nightfall. The group was awaked by a strange sensation of dread and evil. Rushing from their rooms they found Harald, the Innkeeper, lying unconscious at the foot of the stairs. The group was attacked by three stone gargoyles. After a nearly disastrous battle, the group dispatched the gargoyles and successfully roused Harald.

As Harald, Tilda, and the three dwarves (Arc, Jaren, and Davrin) began to barricade themselves into the Inn, the group headed out into the streets of Duponde to try and determine what was going on.

Session 2

As the group moved through the streets the darkness and dread circled in all around them. Their lights seemed to struggle to illuminate their path. In the distance they could hear the screams of townsfolk and through the windows they could see the frightened faces. The quickly came to realize that the entire town had become victim of a Shadowfell, and was now in the plane of shadow.

The group finally came upon Grimbold, the Marshall of Duponde, and a couple of town guards. Grimbold asked the group for help and they quickly accepted. After a quick discussion it was decided that the group would head to the Armory, which had become invested, preventing the guards from getting to their arms and armor.

Upon arriving at the armory the group found it to be invested with masses of spiders. As the group struggled to rid the armory of them, a Giant Deathjump spider jumped from the roof and attacked.

The group overcame the spiders and reclaimed the armory for the town guard.

Session 3

After clearing the armory the group heads off into the streets and quickly encounters a group of two-headed drakes about the size of large dogs and a large shadow bolter. The group overcomes the shadow creatures and are thanked by a group of townsfolk.

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